My main responsibilities as an Environment Artist were to populate the levels I was assigned to with props, modify existing geometry and layout, adding new map sections and improving player progression. I usually worked closely with other environment artists/level designers, animators and gameplay designers. More specific responsibilities includes:
During 2 years I've been working on 12 different levels for the game, with varying degrees of work. |
Copyright 2010-2012 Mauricio Redondo |